Occult Stricken Western Town: Unreal Art Pass

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- Engine
- Unreal Engine 4
- Timeline
- One week
- Focus
- Environment art pass and first-person adaptation
I rebuilt a section of my Occult Stricken Western Town blockout in Unreal Engine 4 and adapted it from third-person to first-person. The one-week art pass focused on texture painting, asset placement and translating the original layout into a more detailed environment.
My contributions
- Recreated a section of the original Unity layout in Unreal Engine.
- Painted textures and placed environment assets.
- Adapted the area for a first-person viewpoint.
Blockout to art pass
References and assets
The art pass retained the original project's Western film and game references. Assets included the Western Town asset pack and Quixel Bridge assets, materials and textures.






