About Michael Smith

Michael Smith

Hi! I'm Michael Smith, a level designer at Gunfire Games working on Darksiders 4. I previously contributed to Remnant 2, designing dungeons and point-of-interest encounters across three biomes.

My work spans concept development, documentation, blockouts, puzzles and gameplay scripting. I collaborate with artists and other disciplines to develop playable spaces, then refine them through reviews and playtesting.

I earned a B.S. in Visual and Game Programming at the Art Institute of California, Orange County, and completed CG Master Academy's Level Design for Games certification. My background in programming and game QA informs how I build, test and iterate on levels.

Beyond the editor

I've played and collected games since my first NES. Some of my favorites include Red Dead Redemption, the Star Wars Jedi series, Darksiders, God of War, The Last of Us and LittleBigPlanet. I'm also an avid PlayStation trophy hunter.