Occult Stricken Western Town

Third-person exploration in the Western town prototype
▷ Play preview□ Stop previewThird-person exploration in the Western town prototype
Engine
Unity 3D
Tools
Maya for buildings and layout
Timeline
Two weeks
Focus
Exploration, connected locations and scripted objectives

Players investigate a series of occult murders in an open Western town, searching for clues and victims while facing a mysterious cult. I built the level to explore connected locations, composition and spatial organization.

My contributions

  • Designed the town as a network of connected investigation locations.
  • Created buildings and the layout in Maya.
  • Scripted objective interactions and enemy activation.
  • Developed the initial town layout in week one, then added story, scripted content and polish in week two.

Town layout and gameplay

References and assets

References included Red Dead Redemption 1 and 2, Gun, The Quick and the Dead, and historical Western locations such as Dodge. Third-party content included Fantasy Sky Box, Low Polygon Western Pack, Third Person Cover Shooter and CGMA assets.