Occult Stricken Western Town

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- Engine
- Unity 3D
- Tools
- Maya for buildings and layout
- Timeline
- Two weeks
- Focus
- Exploration, connected locations and scripted objectives
Players investigate a series of occult murders in an open Western town, searching for clues and victims while facing a mysterious cult. I built the level to explore connected locations, composition and spatial organization.
My contributions
- Designed the town as a network of connected investigation locations.
- Created buildings and the layout in Maya.
- Scripted objective interactions and enemy activation.
- Developed the initial town layout in week one, then added story, scripted content and polish in week two.
Town layout and gameplay
References and assets
References included Red Dead Redemption 1 and 2, Gun, The Quick and the Dead, and historical Western locations such as Dodge. Third-party content included Fantasy Sky Box, Low Polygon Western Pack, Third Person Cover Shooter and CGMA assets.










