Remnant 2

- Role
- Level Designer
- Studio
- Gunfire Games
- Featured work
- Dungeon layouts, encounter spaces and environmental gameplay
I designed dungeons and point-of-interest encounters across three of Remnant 2's biomes: N'erud, Losomn and Root Earth. My work includes side dungeons, environmental puzzles, timed encounters and one of the game's final story areas.
Vault of the Formless
Side Dungeon — N'erud
Players navigate catwalks through a stasis chamber as dormant enemies awaken and robotic caretakers turn hostile. Rotating towers periodically reveal the route forward, creating siege-style encounters while players hold out against enemy waves.
Design focus: Traversal timing and wave-based combat.
Dormant N'Erudian Facility
Side Dungeon — N'erud
A quarantined research facility gives players a limited time to eliminate an infestation before the area is sealed and flooded with poison gas. A hidden control chamber offers an alternative: trigger the purge manually, with the risk of trapping co-op teammates inside.
Design focus: Time pressure, discovery and a consequential alternate solution.
Shockwire
POI Event — N'erud
A visible reward sits behind an unpowered door. Players must connect the broken circuit by shooting a shock canister positioned near the exposed cable.
Design focus: An environmental puzzle that connects a visible goal with a nearby interactive object.
Robot Hangar
POI Event — N'erud
Apparently deactivated robots awaken as players move through the hangar. The sequence culminates in a miniboss that drops from the vents, revealing the machine responsible for activating the others.
Design focus: Escalating encounters and a boss encounter.
Sewage Facility
POI Event — N'erud
Players drain a containment chamber to reach hidden loot. Once they begin climbing inside, the chamber starts filling again. They must weigh each reward against the time needed to escape. The chamber can only be drained once.
Design focus: Vertical traversal, time pressure and risk versus reward.
Fiery Graveyard
POI Event — Losomn
A burning house draws players toward a route through fire, debris and concealed enemies. Beyond it, a burning tree marks a cemetery and a final encounter before the reward.
Design focus: Environmental guidance and hazards that carry players into a final encounter.
Oink
POI Event — Losomn
A hidden entrance leads beneath a sinkhole into a gated sewer. Activating the sluice gate summons a large pig miniboss. Players must survive while the gate rises or defeat the enemy to escape.
Design focus: Hidden-route discovery and a timed survival encounter.
Root Earth: Ashen Wasteland
Main story dungeon — Root Earth
One of the game's final areas takes players through an Earth devastated by the Root. The route includes a trainyard filled with enemies and a miniboss, followed by a final major encounter before the next area.
Design focus: Progression through a sequence of late-game combat spaces.













































































