Future Ruins

- Project
- Third-person shooter level
A ruined-future environment inspired by the exploration and platforming of Uncharted and Tomb Raider. Players search for four hidden keys and place them in pedestals to unlock a large treasure vault.
My contributions
- Designed the environment around the opening composition and a lived-in atmosphere.
- Combined enemy placement with challenging platforming.
- Scripted key collection and insertion, sound effects and enemy damage.
Exploration and the four-key objective
The four-key objective structures exploration, while platforming and enemy encounters provide challenges along the route to the vault.







