Future Ruins

Future Ruins blockout overview with a central river and structures
Project
Third-person shooter level

A ruined-future environment inspired by the exploration and platforming of Uncharted and Tomb Raider. Players search for four hidden keys and place them in pedestals to unlock a large treasure vault.

My contributions

  • Designed the environment around the opening composition and a lived-in atmosphere.
  • Combined enemy placement with challenging platforming.
  • Scripted key collection and insertion, sound effects and enemy damage.

Exploration and the four-key objective

The four-key objective structures exploration, while platforming and enemy encounters provide challenges along the route to the vault.